#include "gui/gui.h" #include #include "common/mem.h" GUI *gui_create(const char *fpath1, const char *fpath2) { GUI *gui = malloc_or_die(sizeof(GUI)); gui->window = window_create(500, 500, "Morphing"); gui->canvasSrc = canvas_create_from_image(fpath1); gui->canvasTrg = canvas_create_from_image(fpath2); if (gui->canvasSrc->mlv == NULL || gui->canvasTrg->mlv == NULL) { canvas_destroy(gui->canvasSrc); canvas_destroy(gui->canvasTrg); window_destroy(gui->window); fprintf(stderr, "Impossible to create an image from the path given. Verify the two paths.\n"); exit(-4); } int canvasSrcWidth; int canvasTrgWidth; int canvasSrcHeight; int canvasTrgHeight; MLV_get_image_size(gui->canvasSrc->mlv, &canvasSrcWidth, &canvasSrcHeight); MLV_get_image_size(gui->canvasTrg->mlv, &canvasTrgWidth, &canvasTrgHeight); if (canvasSrcWidth != canvasTrgWidth || canvasSrcHeight != canvasTrgHeight) { canvas_destroy(gui->canvasSrc); canvas_destroy(gui->canvasTrg); window_destroy(gui->window); fprintf(stderr, "The two pictures do not have the same size\n"); exit(-5); } gui->window->width = 2 * canvasSrcWidth + 10; gui->window->height = canvasSrcHeight + 200; MLV_change_window_size((unsigned int) gui->window->width, (unsigned int) gui->window->height); gui->pictureFrame1 = malloc_or_die(sizeof(PictureFrame)); gui->pictureFrame2 = malloc_or_die(sizeof(PictureFrame)); gui->morphing = morphing_create(canvasSrcWidth, canvasSrcHeight); sprintf(labelFrame, "%03d frames", frame); gui->button1 = button_create("Add constraint point", 10, 0, 0, button_click_add_constraint); gui->button2 = button_create("Show/Hide", 10, 0, 0, button_click_show_hide); gui->button3 = button_create("Start rendering", 10, 0, 0, button_click_rendering); gui->button4 = button_create("<<<", 10, 0, 0, button_click_less_frame); gui->button5 = button_create(labelFrame, 10, 0, 0, button_click_none); gui->button6 = button_create(">>>", 10, 0, 0, button_click_more_frame); gui->button7 = button_create("Exit", 10, 0, 0, button_click_exit); gui->pictureFrame1 = pictureframe_create(canvasSrcWidth, canvasSrcHeight, 0, 0, pictureframe_origin_split, gui->morphing, gui->canvasSrc, pictureframe_click_handler_origin); gui->pictureFrame2 = pictureframe_create(canvasSrcWidth, canvasSrcHeight, 0, 0, pictureframe_target_split, gui->morphing, gui->canvasTrg, pictureframe_click_handler_target); window_add_pictureframe(gui->window, gui->pictureFrame1); window_add_pictureframe(gui->window, gui->pictureFrame2); window_add_button(gui->window, gui->button1); window_add_button(gui->window, gui->button2); window_add_button(gui->window, gui->button3); window_add_button(gui->window, gui->button4); window_add_button(gui->window, gui->button5); window_add_button(gui->window, gui->button6); window_add_button(gui->window, gui->button7); window_print_buttons(gui->window); window_print_pictureframes(gui->window); return gui; } void gui_handle_event(GUI *gui) { MLV_Keyboard_button keyboardButton; MLV_Keyboard_modifier keyboardModifier; int unicode; int mouse_x; int mouse_y; window_click_keyboard_handler(gui->window, &keyboardButton, &keyboardModifier, &unicode, &mouse_x, &mouse_y); switch (mode) { case PRINTING: window_print_pictureframes(gui->window); mode = WAITING_BUTTON_SHOW; break; case WAITING_BUTTON_SHOW: window_print_pictureframes(gui->window); break; case WAITING_BUTTON_HIDE: window_print_pictureframes(gui->window); break; case PRINTING_BUTTONS: free(gui->button5->label); gui->button5->label = malloc_or_die(sizeof(char) * (strlen(labelFrame) + 1)); strcpy(gui->button5->label, labelFrame); window_print_buttons(gui->window); mode = WAITING_BUTTON_SHOW; break; case RENDERING: window_rendering(gui->window, *(gui->pictureFrame1), gui->canvasSrc, gui->canvasTrg, gui->morphing); break; case INSERT_TARGET: if (keyboardButton == MLV_KEYBOARD_ESCAPE) { window_print_pictureframes(gui->window); mode = WAITING_BUTTON_SHOW; } break; default: break; } } void gui_destroy(GUI *gui) { window_destroy(gui->window); canvas_destroy(gui->canvasSrc); canvas_destroy(gui->canvasTrg); morphing_destroy(gui->morphing); button_destroy(gui->button1); button_destroy(gui->button2); button_destroy(gui->button3); button_destroy(gui->button4); button_destroy(gui->button5); button_destroy(gui->button6); button_destroy(gui->button7); pictureframe_destroy(gui->pictureFrame1); pictureframe_destroy(gui->pictureFrame2); }