{ "version": "0.0.0.0", "root": "/assets/", "directories": [{"name": "images"}, {"name": "shaders"}], "files": [ "canvas-runtime.js", "rdge-compiled.js", "images/BoxB2_AO.png", "images/grey.png", "images/rocky-diffuse.jpg", "images/BoxB2_DM.png", "images/material_paint.png", "images/rocky-normal.jpg", "images/black.png", "images/metal.png", "images/rocky-spec.jpg", "images/blue.png", "images/normalMap.png", "images/silver.png", "images/cubelight.png", "images/random_normal.png", "images/white.png", "images/paris.png", "images/powderblue.png", "images/raiders.png", "images/us_flag.png", "shaders/Basic.frag.glsl", "shaders/TwistVert.vert.glsl", "shaders/Basic.vert.glsl", "shaders/Water.frag.glsl", "shaders/Water2.frag.glsl", "shaders/Flag.vert.glsl", "shaders/Flag.frag.glsl", "shaders/linearGradient.frag.glsl", "shaders/linearGradient.vert.glsl", "shaders/plasma.frag.glsl", "shaders/Paris.frag.glsl", "shaders/plasma.vert.glsl", "shaders/Pulse.frag.glsl", "shaders/radialGradient.frag.glsl", "shaders/radialGradient.vert.glsl", "shaders/test_fshader.glsl", "shaders/Taper.frag.glsl", "shaders/test_fshader_full.glsl", "shaders/Taper.vert.glsl", "shaders/test_vshader.glsl", "shaders/ub_fshader.glsl", "shaders/ub_vshader.glsl", "shaders/TwistVert.frag.glsl" ] }