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authorJose Antonio Marquez2012-05-21 18:28:38 -0700
committerJose Antonio Marquez2012-05-21 18:28:38 -0700
commit11a5be59ff80e0672e9ecf36679be28effb7696c (patch)
tree276b4d9b2cf7fa6c2e96f982fdd71fd6cc406358 /assets
parent2994a18010dec4023d904ddc28ca19101f206d6b (diff)
downloadninja-11a5be59ff80e0672e9ecf36679be28effb7696c.tar.gz
Modifying Canvas Data I/O
Changing methods to save all data to external files, this will be optional for the user. Currently save will only save to external files, but UI will allow user to save in file. Need to implement loading data on file open for external file, only works for in file currently. Modified the Runtime file to load all data itself to not bulk up the user document.
Diffstat (limited to 'assets')
-rw-r--r--assets/canvas-runtime.js32
1 files changed, 30 insertions, 2 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js
index eeafaab6..9bf22313 100644
--- a/assets/canvas-runtime.js
+++ b/assets/canvas-runtime.js
@@ -8,9 +8,37 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
8var NinjaCvsRt = NinjaCvsRt || {}; 8var NinjaCvsRt = NinjaCvsRt || {};
9 9
10/////////////////////////////////////////////////////////////////////// 10///////////////////////////////////////////////////////////////////////
11//Loading webGL/canvas data on window load
12window.addEventListener('load', loadCanvasData, false);
13//Load data function (on document loaded)
14function loadCanvasData (e) {
15 //Cleaning up events
16 window.removeEventListener('load', loadCanvasData, false);
17 //Getting tag with data, MUST contain attribute
18 var xhr, tag = document.querySelectorAll(['script[data-ninja-canvas-lib]'])[0];
19 //Checking for data to be external file
20 if (tag.getAttribute('data-ninja-canvas-json') !== null) {
21 //Loading JSON data
22 xhr = new XMLHttpRequest();
23 xhr.open("GET", tag.getAttribute('data-ninja-canvas-json'), false);
24 xhr.send();
25 //Checking for data
26 if (xhr.readyState === 4) {
27 //Calling method to initialize all webGL/canvas(es)
28 NinjaCvsRt.initWebGl(document.body, tag.getAttribute('data-ninja-canvas-libpath'), xhr.response);
29 } else {
30 //TODO: Add error for users
31 }
32 } else {//Data in document itself
33 //Calling method to initialize all webGL/canvas(es)
34 NinjaCvsRt.initWebGl(document.body, tag.getAttribute('data-ninja-canvas-libpath'), document.querySelectorAll(['script[data-ninja-canvas]'])[0].innerHTML);
35 }
36}
37
38///////////////////////////////////////////////////////////////////////
11//Loading webGL/canvas data 39//Loading webGL/canvas data
12NinjaCvsRt.initWebGl = function (rootElement, directory) { 40NinjaCvsRt.initWebGl = function (rootElement, directory, data) {
13 var cvsDataMngr, ninjaWebGlData = JSON.parse((document.querySelectorAll(['script[data-ninja-webgl]'])[0].innerHTML.replace('(', '')).replace(')', '')); 41 var cvsDataMngr, ninjaWebGlData = JSON.parse((data.replace('(', '')).replace(')', ''));
14 if (ninjaWebGlData && ninjaWebGlData.data) { 42 if (ninjaWebGlData && ninjaWebGlData.data) {
15 for (var n=0; ninjaWebGlData.data[n]; n++) { 43 for (var n=0; ninjaWebGlData.data[n]; n++) {
16 ninjaWebGlData.data[n] = unescape(ninjaWebGlData.data[n]); 44 ninjaWebGlData.data[n] = unescape(ninjaWebGlData.data[n]);