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-rw-r--r--assets/shaders/ReliefTunnel.frag.glsl38
1 files changed, 0 insertions, 38 deletions
diff --git a/assets/shaders/ReliefTunnel.frag.glsl b/assets/shaders/ReliefTunnel.frag.glsl
deleted file mode 100644
index 5bd727cf..00000000
--- a/assets/shaders/ReliefTunnel.frag.glsl
+++ /dev/null
@@ -1,38 +0,0 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform float u_speed;
8uniform sampler2D u_tex0;
9
10void main(void)
11{
12 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
13 vec2 uv;
14
15 float time = u_time * u_speed;
16
17 float r = sqrt( dot(p,p) );
18 float a = atan(p.y,p.x) + 0.5*sin(0.5*r-0.5*time);
19
20 float s = 0.5 + 0.5*cos(7.0*a);
21 s = smoothstep(0.0,1.0,s);
22 s = smoothstep(0.0,1.0,s);
23 s = smoothstep(0.0,1.0,s);
24 s = smoothstep(0.0,1.0,s);
25
26 uv.x = time + 1.0/( r + .2*s);
27 uv.y = 3.0*a/3.1416;
28
29 float w = (0.5 + 0.5*s)*r*r;
30
31 vec3 col = texture2D(u_tex0,uv).xyz;
32
33 float ao = 0.5 + 0.5*cos(7.0*a);
34 ao = smoothstep(0.0,0.4,ao)-smoothstep(0.4,0.7,ao);
35 ao = 1.0-0.5*ao*r;
36
37 gl_FragColor = vec4(col*w*ao,1.0);
38}