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path: root/assets/descriptor.json
blob: 2873205fd3e152264376df3be5b8d0f8aa108610 (plain)
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{
	"copyright": "This file contains proprietary software owned by Motorola Mobility, Inc. No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder. (c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.",
	"version": "0.0.0.0",
	"root": "/assets/",
	"directories": [{"name": "images"}, {"name": "shaders"}],
	"files": [
		"canvas-runtime.js",
		"rdge-compiled.js",
		"images/BoxB2_AO.png",
		"images/grey.png",
		"images/rocky-diffuse.jpg",
		"images/BoxB2_DM.png",
		"images/material_paint.png",
		"images/rocky-normal.jpg",
		"images/black.png",
		"images/metal.png",
		"images/rocky-spec.jpg",
		"images/blue.png",
		"images/normalMap.png",
		"images/silver.png",
		"images/cubelight.png",
		"images/random_normal.png",
		"images/white.png",
        "images/paris.png",
        "images/powderblue.png",
        "images/raiders.png",
        "images/us_flag.png",
		"shaders/Basic.frag.glsl",
		"shaders/TwistVert.vert.glsl",
		"shaders/Basic.vert.glsl",
		"shaders/Water.frag.glsl",
		"shaders/Deform.frag.glsl",
		"shaders/Water2.frag.glsl",
		"shaders/Flag.vert.glsl",
		"shaders/Flag.frag.glsl",
		"shaders/ZInvert.frag.glsl",
		"shaders/Fly.frag.glsl",
		"shaders/linearGradient.frag.glsl",
		"shaders/Julia.frag.glsl",
		"shaders/linearGradient.vert.glsl",
		"shaders/Keleidoscope.frag.glsl",
		"shaders/plasma.frag.glsl",
		"shaders/Mandel.frag.glsl",
        "shaders/Paris.frag.glsl",
		"shaders/plasma.vert.glsl",
		"shaders/Pulse.frag.glsl",
		"shaders/radialBlur.frag.glsl",
		"shaders/ReliefTunnel.frag.glsl",
		"shaders/radialGradient.frag.glsl",
		"shaders/SquareTunnel.frag.glsl",
		"shaders/radialGradient.vert.glsl",
		"shaders/Star.frag.glsl",
		"shaders/test_fshader.glsl",
		"shaders/Taper.frag.glsl",
		"shaders/test_fshader_full.glsl",
		"shaders/Taper.vert.glsl",
		"shaders/test_vshader.glsl",
		"shaders/Tunnel.frag.glsl",
		"shaders/ub_fshader.glsl",
		"shaders/Twist.frag.glsl",
		"shaders/ub_vshader.glsl",
		"shaders/TwistVert.frag.glsl"
	]
}