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package esieequest.view;
import esieequest.controller.GameEngine;
import esieequest.model.events.Quest;
import esieequest.model.events.Scene;
import esieequest.model.items.Inventory;
import esieequest.model.map.Direction;
import esieequest.model.map.Room;
import esieequest.model.map.Side;
/**
* The view interface that describes an user interface.
*
* @author Pacien TRAN-GIRARD
*/
public interface Viewable {
/**
* Sets the controller to use.
*
* @param gameEngine
* the GameEngine controller
*/
public void setController(final GameEngine gameEngine);
/**
* Displays the user interface.
*/
public void show();
/**
* Enables the user interface.
*/
public void enableInput();
/**
* Disables the user interface.
*/
public void disableInput();
/**
* Displays a message.
*
* @param message
* the message
*/
public void echo(final String message);
/**
* Updates the view to match the current quest.
*
* @param quest
* the current quest to display
*/
public void updateQuest(final Quest quest);
/**
* Updates the view to match the current location.
*
* @param room
* the room
* @param direction
* the current direction
* @param side
* the side of a room
*/
public void updateLocation(final Room room, final Direction direction, final Side side,
final boolean canGoBack);
/**
* Updates the view to display the items contained in the inventory
*
* @param items
* the items
*/
public void updateInventory(final Inventory inventory);
/**
* Plays the given Scene.
*
* @param scene
* the Scene to play
*/
public void playScene(final Scene scene);
/**
* Stops the music currently playing.
*/
public void stopMusic();
}
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