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package ch.epfl.maze.physical;

import ch.epfl.maze.util.Direction;
import ch.epfl.maze.util.Vector2D;

import java.util.EnumSet;
import java.util.Set;

/**
 * Predator ghost that have two different modes and a home position in the labyrinth.
 *
 * @author Pacien TRAN-GIRARD
 */
abstract public class GhostPredator extends Predator {

    public enum Mode {
        CHASE(40),
        SCATTER(14);

        public static final Mode DEFAULT = CHASE;
        public final int duration;

        /**
         * Constructs a new Mode with the given duration.
         *
         * @param duration The duration in cycles
         */
        Mode(int duration) {
            this.duration = duration;
        }

        /**
         * Returns the next Mode.
         *
         * @return The next Mode
         */
        public Mode getNext() {
            switch (this) {
                case CHASE:
                    return SCATTER;
                case SCATTER:
                    return CHASE;
                default:
                    return DEFAULT;
            }
        }
    }

    private static Prey commonPrey;

    private final Vector2D homePosition;

    private Mode mode;
    private int modeCycle;

    /**
     * Constructs a predator with a specified position.
     *
     * @param position Position of the predator in the labyrinth
     */
    public GhostPredator(Vector2D position) {
        super(position);

        this.homePosition = position;

        this.mode = Mode.DEFAULT;
        this.modeCycle = 0;
    }

    /**
     * Selects a new random Prey to chase in the Daedalus.
     *
     * @param daedalus The Daedalus
     * @return The Chosen One
     */
    private static Prey selectRandomPrey(Daedalus daedalus) {
        if (daedalus.getPreys().isEmpty()) return null;

        int randomPreyIndex = GhostPredator.RANDOM_SOURCE.nextInt(daedalus.getPreys().size());
        return daedalus.getPreys().get(randomPreyIndex);
    }

    /**
     * Returns the commonly targeted Prey.
     *
     * @param daedalus The Daedalus
     * @return The common Prey
     */
    private static Prey getPrey(Daedalus daedalus) {
        if (GhostPredator.commonPrey == null || !daedalus.hasPrey(GhostPredator.commonPrey))
            GhostPredator.commonPrey = GhostPredator.selectRandomPrey(daedalus);

        return GhostPredator.commonPrey;
    }

    /**
     * Returns the commonly targeted Prey's position.
     *
     * @param daedalus The Daedalus
     * @return The position of the Prey
     */
    protected final Vector2D getPreyPosition(Daedalus daedalus) {
        Prey prey = GhostPredator.getPrey(daedalus);

        if (prey == null) return this.homePosition;
        return prey.getPosition();
    }

    /**
     * Returns the commonly targeted Prey's Direction.
     *
     * @param daedalus The Daedalus
     * @return The Direction the Prey is facing
     */
    protected final Direction getPreyDirection(Daedalus daedalus) {
        Prey prey = GhostPredator.getPrey(daedalus);

        if (prey == null) return Direction.NONE;
        return prey.getDirection();
    }

    /**
     * Calculates the Euclidean distance from the adjacent position at the given Direction to the target position.
     *
     * @param dir            The adjacent Direction
     * @param targetPosition The targeted position
     * @return The Euclidean distance between the two positions
     */
    private double calcDistanceFromAdjacentDirectionTo(Direction dir, Vector2D targetPosition) {
        return this
                .getPosition()
                .addDirectionTo(dir)
                .sub(targetPosition)
                .dist();
    }

    /**
     * Selects the best Direction in the given choices by minimizing the Euclidean distance to the targeted position.
     *
     * @param targetPosition The targeted position
     * @param choices        A set of Direction choices
     * @return A set of optimal Direction choices
     */
    private Set<Direction> selectBestPaths(Vector2D targetPosition, Set<Direction> choices) {
        Set<Direction> bestPaths = EnumSet.noneOf(Direction.class);
        double minDist = Double.MAX_VALUE;

        for (Direction dir : choices) {
            double dist = this.calcDistanceFromAdjacentDirectionTo(dir, targetPosition);

            if (dist < minDist) {
                minDist = dist;
                bestPaths.clear();
            }

            if (dist <= minDist)
                bestPaths.add(dir);
        }

        return bestPaths;
    }

    /**
     * Rotates to the next Mode.
     */
    protected void rotateMode() {
        this.mode = this.mode.getNext();
        this.modeCycle = 0;
    }

    /**
     * Increments the cycle counter and rotates to the next Mode if the Mode's duration has been reached.
     */
    private void countCycle() {
        this.modeCycle += 1;

        if (this.modeCycle >= this.mode.duration)
            this.rotateMode();
    }

    @Override
    public Direction move(Set<Direction> choices, Daedalus daedalus) {
        this.countCycle();

        Set<Direction> smartChoices = choices.size() > 1 ? this.excludeOrigin(choices) : choices;
        Set<Direction> bestPaths = this.selectBestPaths(this.getTargetPosition(daedalus), smartChoices);
        return this.move(bestPaths);
    }

    /**
     * Returns the current Mode.
     *
     * @return The current Mode
     */
    protected Mode getMode(Daedalus daedalus) {
        return this.mode;
    }

    /**
     * Returns the position to target according to the current Mode.
     *
     * @param daedalus The Daedalus
     * @return The position to target
     */
    protected Vector2D getTargetPosition(Daedalus daedalus) {
        switch (this.getMode(daedalus)) {
            case CHASE:
                return this.getPreyTargetPosition(daedalus);
            case SCATTER:
                return this.homePosition;
            default:
                return this.homePosition;
        }
    }

    /**
     * Returns the Prey's projected targeted position.
     *
     * @param daedalus The Daedalus
     * @return The projected position
     */
    protected abstract Vector2D getPreyTargetPosition(Daedalus daedalus);

}