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-rw-r--r--src/painter/rasterizer.c86
1 files changed, 86 insertions, 0 deletions
diff --git a/src/painter/rasterizer.c b/src/painter/rasterizer.c
new file mode 100644
index 0000000..881920a
--- /dev/null
+++ b/src/painter/rasterizer.c
@@ -0,0 +1,86 @@
1#include "painter/rasterizer.h"
2#include <math.h>
3#include <assert.h>
4
5static inline IntVector i(double (*f)(double, double), RealVector a, RealVector b) {
6 return (IntVector) floor(f(a, b));
7}
8
9static inline CartesianVector vertex_at_frame(CartesianMapping m, TimeVector t) {
10 return (CartesianVector) {(IntVector) round((TIME_UNIT - t) * m.origin.x + t * m.target.x),
11 (IntVector) round((TIME_UNIT - t) * m.origin.y + t * m.target.y)};
12}
13
14static inline RealVector slope(CartesianVector a, CartesianVector b) {
15 return (((RealVector) b.x) - ((RealVector) a.x)) / (((RealVector) b.y) - ((RealVector) a.y));
16}
17
18static inline int positive_y_vertex_comparator(const void *l, const void *r) {
19 return ((CartesianVector *) l)->y - ((CartesianVector *) r)->y;
20}
21
22static inline Color color_at(Canvas *c, Triangle ref, BarycentricVector b) {
23 CartesianVector v = barycentric_to_cartesian(ref, b);
24 return canvas_get_pixel(c, v);
25}
26
27static inline TriangleContext build_triangle_context(Triangle current, TriangleMap *map) {
28 TriangleContext c;
29 int cursor;
30
31 for (cursor = 0; cursor < 3; ++cursor) {
32 c.current.v[cursor] = current.v[cursor];
33 c.source.v[cursor] = map->vertices[cursor].origin;
34 c.target.v[cursor] = map->vertices[cursor].target;
35 }
36
37 return c;
38}
39
40static inline void draw_pixel(CartesianVector pos, TriangleContext *tctx, RasterizationContext *rctx) {
41 BarycentricVector b = cartesian_to_barycentric(tctx->current, pos);
42 Color c = color_blend(color_at(rctx->source, tctx->source, b), color_at(rctx->target, tctx->target, b), rctx->frame);
43 canvas_set_pixel(rctx->result, pos, c);
44}
45
46static inline void draw_flat_triangle(IntVector top, IntVector bottom,
47 RealVector dx1, RealVector dx2, RealVector *x1, RealVector *x2,
48 TriangleContext *tctx, RasterizationContext *rctx) {
49
50 IntVector y, l, r;
51 for (y = top; y <= bottom; ++y, *x1 += dx1, *x2 += dx2)
52 for (l = i(fmin, *x1, *x2), r = i(fmax, *x1, *x2); l <= r; ++l)
53 draw_pixel(v(l, y), tctx, rctx);
54}
55
56static inline void draw_triangle(TriangleMap *t, RasterizationContext *rctx) {
57 Triangle triangle = {{vertex_at_frame(t->vertices[0], rctx->frame),
58 vertex_at_frame(t->vertices[1], rctx->frame),
59 vertex_at_frame(t->vertices[2], rctx->frame)}};
60
61 TriangleContext tctx = build_triangle_context(triangle, t);
62 CartesianVector *v = triangle.v;
63 qsort(v, 3, sizeof(CartesianVector), positive_y_vertex_comparator);
64
65 {
66 RealVector dx1 = slope(v[0], v[1]), dx2 = slope(v[0], v[2]), dx3 = slope(v[1], v[2]);
67 RealVector x1 = v[0].x, x2 = v[0].x, x3 = v[1].x;
68
69 draw_flat_triangle(v[0].y, v[1].y - 1, dx1, dx2, &x1, &x2, &tctx, rctx);
70 draw_flat_triangle(v[1].y, v[2].y, dx2, dx3, &x2, &x3, &tctx, rctx);
71 }
72}
73
74Canvas *rasterize(Canvas *source, Canvas *target, Morphing *m, TimeVector frame) {
75 RasterizationContext rctx;
76 TriangleMap *t;
77
78 assert(source != NULL && target != NULL && m != NULL);
79 assert(vector_equals(canvas_get_dim(source), m->dim) && vector_equals(canvas_get_dim(target), m->dim));
80 assert(frame >= TIME_ORIGIN && frame <= TIME_UNIT);
81
82 rctx = (RasterizationContext) {canvas_create(m->dim.y, m->dim.x), source, target, frame};
83 for (t = m->first; t != NULL; t = t->next) draw_triangle(t, &rctx);
84
85 return rctx.result;
86}