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package fr.umlv.java.wallj.block;
import fr.umlv.java.wallj.board.TileVec2;
import org.jbox2d.collision.shapes.CircleShape;
import org.jbox2d.collision.shapes.PolygonShape;
import org.jbox2d.collision.shapes.Shape;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.BodyType;
import org.jbox2d.dynamics.FixtureDef;
/**
* @author Pacien TRAN-GIRARD
*/
public final class SolidDef {
/**
* @param bodyType type of body
* @param pos initial position of the body
* @return a corresponding body definition
*/
public static BodyDef bodyDefOf(BodyType bodyType, Vec2 pos) {
BodyDef def = new BodyDef();
def.type = bodyType;
def.position = pos;
return def;
}
/**
* @param shape a shape definition
* @return a corresponding fixture definition
*/
public static FixtureDef fixtureDefOf(Shape shape) {
FixtureDef def = new FixtureDef();
def.shape = shape;
def.restitution = 1.0f;
return def;
}
/**
* @return a tile square shape definition
*/
public static PolygonShape squareShape() {
PolygonShape shape = new PolygonShape();
shape.setAsBox(TileVec2.TILE_DIM / 2, TileVec2.TILE_DIM / 2);
return shape;
}
/**
* @return a circle shape definition fitting in a tile
*/
public static CircleShape circleShape() {
CircleShape shape = new CircleShape();
shape.m_radius = TileVec2.TILE_DIM / 2;
return shape;
}
private SolidDef() {
// static class
}
}
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