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authorTimothée Floure2016-05-09 16:19:56 +0200
committerTimothée Floure2016-05-09 16:19:56 +0200
commit9850fe44401a1401aef5e6bbf683b507befa03dd (patch)
tree960d23a626cbc44113b7701eb0a04d71618897de
parentc27e85228fe3c7de8465959940c1cde64bdb7887 (diff)
downloadxblast-9850fe44401a1401aef5e6bbf683b507befa03dd.tar.gz
Implementation of the XBlastComponent Class
-rw-r--r--src/ch/epfl/xblast/client/XBlastComponent.java171
1 files changed, 171 insertions, 0 deletions
diff --git a/src/ch/epfl/xblast/client/XBlastComponent.java b/src/ch/epfl/xblast/client/XBlastComponent.java
new file mode 100644
index 0000000..ac9f223
--- /dev/null
+++ b/src/ch/epfl/xblast/client/XBlastComponent.java
@@ -0,0 +1,171 @@
1package ch.epfl.xblast.client;
2
3import ch.epfl.xblast.PlayerID;
4
5import javax.swing.*;
6import java.awt.*;
7import java.util.List;
8
9/**
10 * @author Timothée FLOURE (257420)
11 */
12public final class XBlastComponent extends JComponent {
13 private static final int PREFERRED_WIDTH = 960;
14 private static final int PREFERRED_HEIGHT = 688;
15 private static final int BLOCK_WIDTH = 64;
16 private static final int BLOCK_HEIGHT = 48;
17 private static final int SCORE_IMAGE_WIDTH = 48;
18 private static final int SCORE_IMAGE_HEIGHT = 48;
19 private static final int TIME_LED_WIDTH = 16;
20 private static final int TIME_LED_HEIGHT = 16;
21
22 private static final Font font = new Font("Arial", Font.BOLD, 25);
23 private static final int SCORES_TEXT_VERTICAL_POSITION = 659;
24 private static final int SCORES_P1_TEXT_HORIZONTAL_POSITION = 96;
25 private static final int SCORES_P2_TEXT_HORIZONTAL_POSITION = 240;
26 private static final int SCORES_P3_TEXT_HORIZONTAL_POSITION = 768;
27 private static final int SCORES_P4_TEXT_HORIZONTAL_POSITION = 912;
28
29 /**
30 * Displayed gameState.
31 */
32 private GameState gamestate;
33
34 /**
35 * Display a list of images on the given graphic context.
36 *
37 * @param g the graphic context
38 * @param images the given list of images, ordered in row-major order
39 */
40 private void drawMap(Graphics2D g, List<Image> images) {
41 int x = 0;
42 int y = 0;
43
44 for (Image img : images) {
45 if (x + BLOCK_WIDTH > PREFERRED_WIDTH) {
46 y += BLOCK_HEIGHT; // Or img.getHeight(null) ?
47 x = 0;
48 }
49
50 if (img != null)
51 g.drawImage(img, x, y, null);
52
53 x += BLOCK_WIDTH; // Or img.getWidth(null) ?
54 }
55 }
56
57 /**
58 * Compute the horizontal position of the player in px.
59 *
60 * @param player the given player
61 * @return the horizontal position in pixel
62 */
63 private int playerXPosition(GameState.Player player) { return 4 * player.position().x() - 24; }
64
65 /**
66 * Compute the vertical position of the player in px.
67 *
68 * @param player the given player
69 * @return the vertical position in pixel
70 */
71 private int playerYPosition(GameState.Player player) { return 3 * player.position().y() - 52; }
72
73 /**
74 * Draw the players on the graphic context.
75 *
76 * @param g the graphic context
77 * @param players the list of players to be displayed
78 */
79 private void drawPlayers(Graphics2D g, List<GameState.Player> players) {
80 for (GameState.Player player : players) {
81 g.drawImage(player.image(), playerXPosition(player), playerYPosition(player), null);
82 }
83 }
84
85 /**
86 * Draw the scores on the graphic context.
87 *
88 * @param g the graphic context
89 * @param scores the list of images composing the scores to be displayed
90 */
91 private void drawScores(Graphics2D g, List<Image> scores) {
92 int x = 0;
93 int y = PREFERRED_HEIGHT - SCORE_IMAGE_HEIGHT - TIME_LED_HEIGHT;
94 for (Image img : scores) {
95 g.drawImage(img, x, y, null);
96 x += SCORE_IMAGE_WIDTH;
97 }
98 }
99
100 /**
101 * Write the remaining lives of each player on the graphic context.
102 *
103 * @param g the graphic context
104 * @param players list of players
105 */
106 private void writeScores(Graphics2D g,List<GameState.Player> players) {
107 g.setColor(Color.WHITE);
108 g.setFont(font);
109
110 // Ugly !!!!!
111 g.drawString(Integer.toString(players.get(0).lives()), SCORES_P1_TEXT_HORIZONTAL_POSITION,SCORES_TEXT_VERTICAL_POSITION);
112 g.drawString(Integer.toString(players.get(1).lives()), SCORES_P2_TEXT_HORIZONTAL_POSITION,SCORES_TEXT_VERTICAL_POSITION);
113 g.drawString(Integer.toString(players.get(2).lives()), SCORES_P3_TEXT_HORIZONTAL_POSITION,SCORES_TEXT_VERTICAL_POSITION);
114 g.drawString(Integer.toString(players.get(3).lives()), SCORES_P4_TEXT_HORIZONTAL_POSITION,SCORES_TEXT_VERTICAL_POSITION);
115
116 }
117
118 /**
119 * Draw the time "line" on the graphic context
120 *
121 * @param g the graphic context
122 * @param time the list of images composing the line
123 */
124 private void drawTime(Graphics2D g, List<Image> time) {
125 int x = 0;
126 int y = PREFERRED_HEIGHT - TIME_LED_HEIGHT;
127 for (Image img : time) {
128 g.drawImage(img, x, y, null);
129 x += TIME_LED_WIDTH;
130 }
131 }
132
133 /**
134 * Display the given GameState from the point of view of the given player.
135 *
136 * @param gameState GameState to be displayer
137 * @param player player related to the view
138 */
139 public void setGameState(GameState gameState, PlayerID player) {
140 this.gamestate = gameState;
141 repaint();
142 }
143
144 /**
145 * Returns the value of the preferredSize property.
146 *
147 * @return the value of the preferredSize property
148 */
149 @Override
150 public Dimension getPreferredSize() {
151 return new Dimension(PREFERRED_WIDTH,PREFERRED_HEIGHT);
152 }
153
154 /**
155 * Draw the component.
156 *
157 * @param g0 the Graphics context
158 */
159 @Override
160 protected void paintComponent(Graphics g0) {
161 if (this.gamestate != null) {
162 Graphics2D g = (Graphics2D) g0;
163 drawMap(g, this.gamestate.board());
164 drawMap(g, this.gamestate.explosions());
165 drawPlayers(g, this.gamestate.players());
166 drawScores(g, this.gamestate.scores());
167 writeScores(g, this.gamestate.players());
168 drawTime(g, this.gamestate.ticks());
169 };
170 }
171}