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path: root/src/ch/epfl/xblast/client/XBlastComponent.java
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package ch.epfl.xblast.client;

import ch.epfl.xblast.Cell;
import ch.epfl.xblast.Lists;
import ch.epfl.xblast.PlayerID;

import javax.swing.*;
import java.awt.*;
import java.awt.image.ImageObserver;
import java.util.*;
import java.util.List;
import java.util.stream.Collectors;
import java.util.stream.IntStream;

/**
 * The game graphical component.
 *
 * @author Pacien TRAN-GIRARD (261948)
 * @author Timothée FLOURE (257420)
 */
public final class XBlastComponent extends JComponent {

    private static class Grid {

        private static final Dimension CELL_DIMENSION = new Dimension(64, 48);
        private static final Dimension SCORE_IMG_DIMENSION = new Dimension(48, 48);
        private static final Dimension TIME_LED_DIMENSION = new Dimension(16, 16);
        private static final Dimension FRAME_DIMENSION = totalDimension();

        private static final List<Point> CELL_POSITIONS = buildCellGrid(CELL_DIMENSION);
        private static final List<Point> SCORE_BG_POSITIONS = buildScoreGrid();
        private static final List<Point> TIME_LINE_POSITIONS = buildTimeLineGrid();
        private static final Map<PlayerID, Point> SCORE_TXT_POSITIONS = buildScoreMap(659);

        private static Dimension totalDimension() {
            return new Dimension(
                    CELL_DIMENSION.width * Cell.COLUMNS,
                    CELL_DIMENSION.height * Cell.ROWS + SCORE_IMG_DIMENSION.height + TIME_LED_DIMENSION.height);
        }

        private static List<Point> buildCellGrid(Dimension elementDim) {
            return Collections.unmodifiableList(Cell.ROW_MAJOR_ORDER.stream()
                    .map(c -> new Point(c.x() * elementDim.width, c.y() * elementDim.height))
                    .collect(Collectors.toList()));
        }

        private static List<Point> buildLine(Dimension elementDim, int len, Point shift) {
            return Collections.unmodifiableList(IntStream.range(0, len)
                    .mapToObj(x -> new Point(x * elementDim.width + shift.x, shift.y))
                    .collect(Collectors.toList()));
        }

        private static List<Point> buildScoreGrid() {
            return buildLine(
                    SCORE_IMG_DIMENSION,
                    FRAME_DIMENSION.width / SCORE_IMG_DIMENSION.width,
                    new Point(0, CELL_DIMENSION.height * Cell.ROWS));
        }

        private static List<Point> buildTimeLineGrid() {
            return buildLine(
                    TIME_LED_DIMENSION,
                    FRAME_DIMENSION.width / TIME_LED_DIMENSION.width,
                    new Point(0, CELL_DIMENSION.height * Cell.ROWS + SCORE_IMG_DIMENSION.height));
        }

        private static Map<PlayerID, Point> buildScoreMap(int vShift) {
            Map<PlayerID, Point> m = new EnumMap<>(PlayerID.class);
            m.put(PlayerID.PLAYER_1, new Point(96, vShift));
            m.put(PlayerID.PLAYER_2, new Point(240, vShift));
            m.put(PlayerID.PLAYER_3, new Point(768, vShift));
            m.put(PlayerID.PLAYER_4, new Point(912, vShift));
            return m;
        }

        private static Point positionForPlayer(GameState.Player p) {
            return new Point(
                    4 * p.position().x() - 24,
                    3 * p.position().y() - 52);
        }

    }

    private static class Painter {

        private static final ImageObserver IMG_OBSERVER = null;
        private static final Font TXT_FONT = new Font("Arial", Font.BOLD, 25);
        private static final Color TXT_COLOR = Color.WHITE;

        private static void drawString(Graphics2D g, Point pos, String str) {
            g.setColor(TXT_COLOR);
            g.setFont(TXT_FONT);
            g.drawString(str, pos.x, pos.y);
        }

        private static void drawImage(Graphics2D g, Point pos, Image img) {
            g.drawImage(img, pos.x, pos.y, IMG_OBSERVER);
        }

        private static void drawImageMap(Graphics2D g, Map<Point, Image> m) {
            for (Map.Entry<Point, Image> e : m.entrySet())
                drawImage(g, e.getKey(), e.getValue());
        }

        private static <T> void drawStringMap(Graphics2D g, Map<Point, T> m) {
            for (Map.Entry<Point, T> e : m.entrySet())
                drawString(g, e.getKey(), e.getValue().toString());
        }

        /**
         * Draws the players on the graphic context.
         *
         * @param g       the graphic context
         * @param players the list of players to be displayed
         */
        private static void drawPlayers(Graphics2D g, List<GameState.Player> players) {
            for (GameState.Player p : players)
                drawImage(g, Grid.positionForPlayer(p), p.image());
        }

    }

    private static List<GameState.Player> sortPlayers(List<GameState.Player> players, PlayerID currentPlayerID) {
        return Lists.sorted(
                players,
                GameState.Player
                        .POSITION_COMPARATOR
                        .thenComparing(GameState.Player.idPushingComparator(currentPlayerID)));
    }

    private GameState gameState;
    private PlayerID playerID;

    /**
     * Display the given GameState from the point of view of the given playerID.
     *
     * @param gs  GameState to be displayed
     * @param pid playerID related to the view
     */
    public void setGameState(GameState gs, PlayerID pid) {
        this.gameState = gs;
        this.playerID = pid;
        this.repaint();
    }

    /**
     * Returns the value of the preferredSize property.
     *
     * @return the value of the preferredSize property
     */
    @Override
    public Dimension getPreferredSize() {
        return Grid.FRAME_DIMENSION;
    }

    /**
     * Draw the component.
     *
     * @param g0 the Graphics context
     */
    @Override
    protected void paintComponent(Graphics g0) {
        Graphics2D g = (Graphics2D) g0;

        if (Objects.isNull(this.gameState))
            return;

        Painter.drawImageMap(g, Lists.linearMap(Grid.CELL_POSITIONS, this.gameState.board()));
        Painter.drawImageMap(g, Lists.linearMap(Grid.CELL_POSITIONS, this.gameState.explosions()));
        Painter.drawImageMap(g, Lists.linearMap(Grid.SCORE_BG_POSITIONS, this.gameState.scores()));
        Painter.drawImageMap(g, Lists.linearMap(Grid.TIME_LINE_POSITIONS, this.gameState.ticks()));
        Painter.drawStringMap(g, Lists.traverseMaps(Lists.invertMap(Grid.SCORE_TXT_POSITIONS), this.gameState.playerScores()));
        Painter.drawPlayers(g, sortPlayers(this.gameState.players(), this.playerID));
    }

}